V 1.21 More optimizations, fixed both MZ and MV bugs. V 1.33 Fixed Picture Mode to work with MZ!Īdded the option to use Picture Map Mode, allows highly detailed pictures of the users map to automatically used for the map.Īdded the option to make the Parallax visible in the place of the background color if one wishes.įixed X Y Coordinates for minimap positioning. If you were to make a game commercially with my script id appreciate it if you messaged me about it. Paid to use for commercial and non commercial use as long as you credit me, and do not redistribute the script. !Important! If you ever change the color of other things at the same timeĪs this, make sure this plugin command or script call is first in the order.Įxample Plugin Command: SetKoTCMinimapPlayerColor redĮxample Plugin Command: SetKoTCMinimapPlayerColor blueĮxample Plugin Command: SetKoTCMinimapPlayerColor #FF0000Įxample Script Call: KoTCMinimapSetPlayerColor("cyan") Script Call: KoTCMinimapSetPlayerColor(playercolor) Plugin Command: SetKoTCMinimapPlayerColor Script Call: KoTCMinimapSetBorderColor(bordercolor)Įxample Plugin Command: SetKoTCMinimapBorderColor redĮxample Plugin Command: SetKoTCMinimapBorderColor blueĮxample Plugin Command: SetKoTCMinimapBorderColor #FF0000Įxample Script Call: KoTCMinimapSetBorderColor("cyan") Plugin Command: SetKoTCMinimapBorderColor When Terrain map is enabled, only applies to empty tiles,Įxample Plugin Command: SetKoTCMinimapBackgroundColor redĮxample Plugin Command: SetKoTCMinimapBackgroundColor blueĮxample Plugin Command: SetKoTCMinimapBackgroundColor #FF0000Įxample Script Call: KoTCMinimapSetBackgroundColor("yellow") Sets the background color of the minimap. Script Call: KoTCMinimapSetBackgroundColor(backgroundcolor) Plugin Command: SetKoTCMinimapBackgroundColor Doesnt matter if you are using the Terrain map.Įxample Plugin Command: SetKoTCMinimapWallColor redĮxample Plugin Command: SetKoTCMinimapWallColor blueĮxample Plugin Command: SetKoTCMinimapWallColor #FF0000Įxample Script Call: KoTCMinimapSetWallColor("green") Sets the collision map color of the minimap. Script Call: KoTCMinimapSetWallColor(wallcolor) There are other advanced notes, read the plugins instructions near the top to see them. The script will pick it up automatically and show it on the minimap, scaling its size up or down depending on how big the map is.Like if your picture were named Deadly Dwarf.png, you would rename it to DeadlyDwarf.png, and type in the note of your event: It is case sensitive, use no spaces in your picture name for usage.3-If you wish to show particular events on the minimap, you make a picture of their icon as you wish to show it on the minimap, 32x32 is a good minimum size, and this picture must be in the img/pictures folder.Ĥ-Then you go to the notes of the event or events you wish to be visible on the map and you type:.If all you need is a collision map, then you are done, otherwise read on.
Player location and current directional facing.ġ- Download and extract straight into your RPG Maker Project folder.Ģ-Add to the active plugins list of your project, set its parameters as you wish. Setting visibility distance for minimap icons if one wishes to do so. Setting icons on events through their notes referencing pictures in the pictures folder. Commands to change colors and size during the game. Configurable minimap size, automatically scales any map icons, as well as the minimap to fit the chosen size in pixels, whether its too big or too small. Default color control of the background, collision map, player, and border. Full collision map, adaptable even to randomized terrain. If you use Terrain Map mode, initial load can take a couple minutes or so depending on how many tilesets there are, but Only on First load, all future loads are fast as normal, for all your tilesets are cached in the Data folder in a text file called ColorStorageRepository.txt, you must delete this if you change your tilesets in any way for accurate colors. Exploration Map Mode, map is drawn as you explore it, and is memorized for when you return to it. More ways of displaying icons on events such as Dots, Square, and even the events own texture. Auto Terrain Map Mode: based on users tilesets. Option to Draw Parallax in the place of the background color. Picture Map Mode, builds a detailed picture of the map for use as the minimap. A straight forward, optimized minimap plugin for RPG Maker MV and MZ, made during development of Knight of the Celestial, along with more advanced features.